Updated windows behind final point to make it clear they can't be passed. Added a 2nd
Added room to upper level of buidling between blue spawn and A, slightly closed space, moved one of the entry doorsways and moved health and ammo in an attempt to nerf sentries in the building and adding the ability to flank the upper level easier
Added new doorway to bottom floor of building going to A and increased size of health and ammo under bridge going to A building from Blue spawn
Added set of stairs in central A area to help with flow
Fixed Door on first spawn
Removed a window facing B and moved a roof so that it did not look walkable
Made hill in opening area less steep near blue spawn
Updated VIP pack to latest VIP assets for Julius (map size increased as a result)
Fixed clipping issue above B behind the point
Added small platform near B
Increased ammo to full for main section leading from blue spawn to A and enclosed the area slightly to help blue engis
New stairs added to flank route for Blue leading to A
Added one way door leading to B favoring Blue and made only one main route for Red to be able to enter A, also allowing for additional bunkering for Blue going into B
Nobuild added around deathpits of B
Updated/additional signage
Updated other small visuals, lighting, or errors
Thanks to everyone who tested A1 and provided feedback.
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