pl_emerge_a11
* shortened the path at the start a little and moved the first checkpoint to the top of the slope
* big-ass dropdown closes off after the first point is capped
* moved second checkpoint forward so it's in front of the hut instead if in it
* red's shortcut to second is closed after the second point is capped
* added a teleport to the first forward spawn when it's disabled
* removed all rollbacks
* other misc stuff