The goal of this update is to try and open up a little more action and make it a little easier to get onto point or clear it out
a7 > a8
Mid:
-Removed the small boxes allowing all classes to jump on the bigger boxes
-I had added them in a6 > a7 but forgot to document it, but this time they are gone FOR GOOD
-Added a new high ground ledge in pit area, somewhat exposed but promises a good spam point to discourage cap camping
-Added a new window to make transitioning from tower into building much easier
-Also makes it easier to flank snipers up there for you scouts and spies
-Widened the ramp up to the top of tower
-Removed a part of the cliff that was causing more sight line issues
-Removed the medium ammo pack next to point
-Trying to incentivize engineers to play a bit more conservatively and use more of the spots I actually want engineers to build on.
Building:
-Some tweaks to the spytech transition hall
-Fixed up warning tape on dropdown
Spawn:
-The earthquake did even more damage and knocked down the walkway, leaving it open as a dropdown spawn or as a quicker way for explosive classes to get into building on the other side
-Removed furthest spawn door
-It saw literally zero(0) use in playtesting
-Just a quick thing to address some feedback, the shack outside spawn is there to make sure that snipers don't cause shenanigans when they stand at the cave entrance and give attacking option into that opening
Other:
-Fixed roofs all over, each team has their own roof