-higher flank area next to the big wall is removed and repurposed for detailing, a simple corridor was placed around the wall instead
-team sided entrances to said flank removed and done over with basic detailing
-reshaped capture area to make it more smaller, added small cover
-slightly adjusted the 'fence building' to make it tougher for enemies to push into it
-adjusted skybox lighting to brighten up curtain areas
-spawnroom doors are made solid
finally got to see demos. Its only until watching them when i realized how problematic that flank was. It had super low traffic and it let people get away with doing a lot of dumb things such as nest building. It was funny to watch but it made players frustrated. Aside from that, the layout remains pretty much untouched. People seem to approve of the map and i am really appreciative of the positive comments. I got to get around to playing the map someday.