dust devil

dust devil a7b

-put some small bits of cover around wall pit entrance
-lighting adjustments
-signage
-out of bounds brush adjustments
-lowered white building roof
-spawnroom edits including adding doors and changing windows
-clip edits
-light architecture and indoor detailing
-made some displacements and out of bounds areas less ugly
-removed an ammo pack
-removed all shutters
-various geometry changes from spawn to left cliff area
-slightly shifted spawn rooms closer to the point
-brought back old health ammo mound combo by the fence
-reworked new routes going into the upper window area
-decreased capture time from 10 to 9 seconds
-extra bit of cover around point
-a new shutter was added for first exit into the wall flank area
-slightly narrowed the right shutter exit and added a healthpack there
-pack rearrangements
-light out of bounds detailing
-rearranged secondary indoor area
-slightly widened cap area
-fixed overlay and texture bugs
-clipped certain roofs
-added a small ammo pack next to health by rock005
-fixed a leak (it's possible it's been outstanding for multiple versions now and I just didn't notice)
-func_brushed, func_detailed and nodrawed brushes for compile optimization
-detailed the shack among other small visual additions
-connected the two indoor upper floors into one building
-reduced capture time from 12 to 10 seconds
-changed capture point shape and cover
-moved packs
-edited doorway some dimensions
-slightly raised point
-extended roof and upper indoor area to wall
-made hallways by point wider
-edited health packs
-moved around bits of cover around the map
-geometry edits around garage cliff area
-clipping
(ignore the version on the cover that's a typo)
packs got moved around
new upper area going to roof to help attackers
added cover on point
-edited pack placement
-opened the center shack up and connected the two top walkways
-signage and other minor visual elements
-geometry micro adjustments