- added some basic logic to be the foundation for overtime
- OVERTIME DOES NOT WORK YET! if anybody could help me out i would greatly appreciate it and credit you on the dl page
- removed the dispenser from the cart to discourage people from sitting near it for extended periods of time
- added a rock to first to stop people from watching east from any position
- extended the fence next to I.T.
- imprisoned generator in the generator room to improve geometry
- added some more signeage to show red where to go
to do:
- FULLY IMPLEMENT OVERTIME
- for some reason overtime just doesn't work on this map. i have some logic_relays and logic_compares as a baseline but it still doesn't work. need to research this.
- make the distance between A and B longer
- stop people from taking A and then immediately taking B after
- once this is done i will add a third entrance to the lobby between A and B