DR_Bank V12a

This is a bank themed, TF2 Deathrun map where red team have to break into and escape from a bank!

  1. Version 12 Update

    Werewolf
    [h1]V12 Change log[/h1]
    1) Made the buttons to both Staller doors 'Touch' and '+use' activated.
    2) Nearly all sounds are now called via a 'SoundScript' for better audio control.
    3) Added 'AddOutput Health 1' overrides to all 'trigger_hurt' brushes where the player should die instantly. All others use 'Doubling with Forgiveness' to counter super high HP players.
    4) Disabled physics on all 'trigger_hurt' brushes so that player ragdolls aren't catapulted around the map.
    5) Added randomisation to the Easy mode system. Now the map will randomly select which traps get disabled, rather than it being the same set traps.
    6) In easy mode, disabled traps will turn green in form to indicate they have been disabled as well as the on screen message.
    7) Added appropriate Kill icons to some traps.
    8) Replaced some props with new versions that have improved LODs
    9) Added a 12th Humiliation outcome.
    10) Added Prideā„¢.
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