Down Under

Multi Stage Down Under b27a

-readded rock near blu spawn in stage 2
-moved red 2nd spawn points for stage 2 to point them at the unlocked exits better
-minor detail changes
-adjusted crush trigger_hurt for finale elevator
STAGE 1
-adjusted cover when approaching the ramp leading to B
-fixed flickering door in blu spawn
-fixed z fighting ground near B
-adjusted health and ammo placement

STAGE 2
-adjusted routes at B to give blue more height advantage and cover
-adjusted health and ammo placement to try and help blu when attacking B
-minor detail changes

STAGE 3
-adjusted some ammo pickups
OVERALL
-fog changes

STAGE 1
-adjusted cover at last
-adjusted blu spawn detailing

STAGE 2
-adjusted last to try and help make it more blu friendly
-adjusted cave detailing
-made it so red can reach blu spawn high ground to counter teleporters
-adjusted geometry to block a sightline through A

STAGE 3
-adjusted cave detailing
OVERALL
-removed some entities to help stay under the engine limit
-minor optimization adjustments to stay under engine limits
-fixed displacement seams
-some clipping fixes

STAGE 1
-adjusted cover geometry around A
-pushed back B a bit
-adjusted geometry around B to match and be overall a bit more open
-blu spawn detailing

STAGE 2
-forward red spawn door now locks after A
-red spawn points move back in red spawn after A
-adjusted geo around red spawn to keep side with it's now locked door still useful as an area

STAGE 3
-adjusted detailing
-detailing
-optimization
-lighting changes
-clipping fixes
-pickup placement changes
-minor change to stage 1 A
-detailing
-lighting
-adjusted health and ammo placement to try and aid defenders
-adjusted minor geometry to try to alleviate some spamming around points
-optimization
-removed stairs into water and onto upper platform in the stage 2 cave
-removed some stuff to help lower edict count
-updated finale elevator logic
-put some pants on
OVERALL
-detailing
-lighting adjustments

STAGE 1:
-fixed some lighting bugs
-fixed some cart floating nodes

STAGE 2:
-respawn adjustments for both teams

STAGE 3:
-fog adjustment
-uploaded bsp this time
-fixed stage 3 crash (I hope)