OVERALL
-removed some entities to help stay under the engine limit
-minor optimization adjustments to stay under engine limits
-fixed displacement seams
-some clipping fixes
STAGE 1
-adjusted cover geometry around A
-pushed back B a bit
-adjusted geometry around B to match and be overall a bit more open
-blu spawn detailing
STAGE 2
-forward red spawn door now locks after A
-red spawn points move back in red spawn after A
-adjusted geo around red spawn to keep side with it's now locked door still useful as an area
STAGE 3
-adjusted detailing