Doot Doot Desert

Doot Doot Desert A1 fix

Played this during the gameday. I see what you're going for but for what you've done so far it's executed in not the best way. I think some of the height variation, especially around the middle point, need to be taken out. It requires having knowledge of far too many spots at the same time and is kinda overpowered in some regards. Along with that, the map is very clustered and packed, and needs to be simplified more and have easier to remember and understand paths, as I got lost a lot.
Otherwise, the two last points are pretty decent, so i'd say there's potential. It just needs to be worked on ;)