Changes in this update:
Complete overhaul of lighting:
- Inspired by the colored lighting of Gold Source, Snarkpit can get the lighting it deserves.
Closed up a majority of the walkoff next to the ammo room:
- This was done to lessen the domination that the high ground could give.
- This area has also been detailed as well.
- There are also two walkoff hatches you can take to get down.
Redid the crate cover in the ammo room:
- Now it is a multitude of small crates and not one huge crate.
Caved in the floor next to the fan-pad:
- An ammo pack has been added as a consequence of this cave-in.
Added a unique teleport effect for when you use a slipgate:
Continued some alpha detailing:
Fixed an issue where the pickups with timers that aren't the default (Crit powerup and Rocket Launchers), would not have their lights and sounds be in-sync with their respawn times:
Added more lore to the map:
Rumor has it:
- The map download is compressed, meaning that after you play it once, the map size will increase. (For those wondering, it goes from 15MB to 35MB. Main reason: custom assets.)
- To push this update out, I had to reinstall Open Fortress and Hammer++ to fix a problem that had been in effect since a2 (Yes, really.)