SOS. SOS. THIS IS AN EMERGENCY BROADCAST FROM DB RESEARCH FACILITY NUMBER 7. WE ARE TRAPPED BENEATH THE WAVES IN A DEEP-SEA RESEARCH FACILITY. PLEASE SEND A RESCUE TEAM AS SOON AS POSSIBLE. SAVE OUR SOULS. SOS

the long awaited new version of dm_deepsea is here!
trap beneath the waves, the mercs have to duke it out in a abandoned research facility for the remaining essential supplies
be the last one standing and you might have a chance to stay alive until the rescue team arrives (if they ever get the emergency broadcast)
but before you you go out to kill your fellow survivors, you should probably the updated tour guide for this lovely facility so many people used to call home
so let me take you on a guided tour and explain it to ya



Crit Damage: Initial, 30 seconds. Respawn, 90 seconds.
Mega Health: Initial, 45 seconds, Respawn, 45 seconds.
Saw Ballista: Initial, 120 seconds, Respawn, 120 seconds.

Complete rework of the Saw Ballista Room.

Major Detailing and Lighting improvements

Improved clipping and overall prop collision impacting movement.

Slight room resizes.

Adjusted the water to allow players to get out easier.
  • changed the light bulbs that were deemed too bright for the human eyes into a more eco friendly dimmer bubls
  • cleaned up the floors, clipped the stairs and fixed countless amount of minor problems (thanks Sae)
  • opened up the vent that connects a staircase and the warhouse for cleaning
Minor changes:
  • stocked up the warehouse with one year's worh of supplies so the shelves don't look empty anymore
  • restored power to the communications room so the fancy holographic globe is now on
  • started repairs on the glass doom above the centre room where the krit powerup is located