Diorama a6b
Choo choo!
Hi! I present to you my latest train-based disaster. This is nominally 3cp Attack/Defense with a twist - The first and last capture points are the same one! I am hereby dubbing this gamemode "Boomerang A/D".
As for the map itself: BLU is interested in some cargo that RED is keeping on two freight wagons. Their plan is to use a locomotive to steal the cargo. Move traverse traversers, turn turntables, and switch switches to get BLU's locomotive to its destination and back (or prevent BLU from doing so)!
Fun fact: This map, while being A/D, uses more tracks and logic elements than your average Payload map. Bonus features: Realistic steam engine with particles, effects, and animations that fluidly traverses the gameplay space and gets to pull a train through the map! Moving capture points! 6000hu sightlines! References to imperial German railway architecture!
Currently working on this project:
Brokk - idea, layout, etc.
Sprinkles - Vscript, rigging and animation, bespoke assets
Used assets:
Aulli: BAMF Extra Dev Textures
Brokk: Various material edits
Elizabeth: Capture Area Holograms
FGD5: Rotunda Props (and plush seal)
Gadget: Expansion Packs for Handrails, Train Tracks, and Windows
MaccyF: Corner Resupply Locker
Sprinkles: Armored train objective, various prop edits and bespoke props
Pdan4: TF2Maps Stack The Deck contest cards
ZungryWare: Brick textures and misc. props
(Free use): Various overlay edits
Uses assets by FGD5, Gadget, and Custard1, and perhaps others in the future.
As for the map itself: BLU is interested in some cargo that RED is keeping on two freight wagons. Their plan is to use a locomotive to steal the cargo. Move traverse traversers, turn turntables, and switch switches to get BLU's locomotive to its destination and back (or prevent BLU from doing so)!
Fun fact: This map, while being A/D, uses more tracks and logic elements than your average Payload map. Bonus features: Realistic steam engine with particles, effects, and animations that fluidly traverses the gameplay space and gets to pull a train through the map! Moving capture points! 6000hu sightlines! References to imperial German railway architecture!
Currently working on this project:
Brokk - idea, layout, etc.
Sprinkles - Vscript, rigging and animation, bespoke assets
Used assets:
Aulli: BAMF Extra Dev Textures
Brokk: Various material edits
Elizabeth: Capture Area Holograms
FGD5: Rotunda Props (and plush seal)
Gadget: Expansion Packs for Handrails, Train Tracks, and Windows
MaccyF: Corner Resupply Locker
Sprinkles: Armored train objective, various prop edits and bespoke props
Pdan4: TF2Maps Stack The Deck contest cards
ZungryWare: Brick textures and misc. props
(Free use): Various overlay edits
Uses assets by FGD5, Gadget, and Custard1, and perhaps others in the future.