minor vscript fixes minor VIS fixes minor clipping fixes minor logic fixes
Finally in beta!!! (almost) completely artpassed the map (although RED spawn will need a lot more work) added !shutup command to CONDUCTOR to make it stop yapping clientside opened RED lobby route for BLU after A2 is captured added soundscapes (110 sound entities) added directional sounds added some more bespoke props (and a whole lot of brushwork conversions) many, many clipping and visual fixes (a thousand thanks to Midnite for all the feedback!)
- fixed cubemaps, only took three full compiles to get it right
more of the same vscript fixes
more of the same revamped CATDUCTOR lines fixed train collision on C added cute little skybox train
MAJOR artpass progress tons and tons of new assets visibility performance map is now 90 MB repacked (and almost 300 non-repacked) honestly I'm tired and so much changed fuck you play the map Thanks to Adam for advice on the env map thing used on the areaportalwindows.
artpass progress minor pathing rework around RED spawn
added BLU forward spawn, available after A is captured added new paths for both teams removed some paths for RED rebalanced B and the paths to B added new refrigerator boxcar model minor artpass progress -minor optimization progress
Fixed some missing clipping Fixed missing catwalk
Added a couple new assets Minor path improvements