Dewm rc1
Duke it out inside a research facility set on Mars
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Welcome to Dewm, a remote research facility on Mars
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some dewm_rc1 screens,
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dewm_b8 update:
- now possible to drop down from upper jumppad shelf without taking damage
- normalized brightness of lights around the level
- fixed clipping around mid
- various texture tweaks
- minor performance update in vent
some screens:
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dewm_b7 update:
- closed access to jump pad from sniper path, each team has their "safe" jump pad from bottom access (after reviewing some demos spy felt a little op compared to other classes, thanks chin and hackkyckling)
- added full ammo beneath sniper shelf
- added custom hud icon for capture point
- added textures for various models
- added decals
- added a moody sandstorm in the 3d skybox (thanks void)
- updated draw distance on some props
- increased visibility in vent
some screens:
updated textures and decals mid
texture updates in spawn
texture update in first connector room
increased visibility vent, and texture update
new textures and models in hell
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Some beta6 screens:
blu spawn
blu connector
blu vent (ready to texture)
middle (added a custom capture point, textures and decals needs to be added)
hell (the glass in the teleporter has been removed, you can shoot players on the other side, area needs to be textured)
Some beta(3) screens:
Some beta(2) screens:
spawn shelf
lobby
vent lower
vent upper
middle, still some models missing here,
Alpha screens:
Overview:
Middle:
Garage (spawn):
Welcome to Dewm, a remote research facility on Mars
---
some dewm_rc1 screens,
---
dewm_b8 update:
- now possible to drop down from upper jumppad shelf without taking damage
- normalized brightness of lights around the level
- fixed clipping around mid
- various texture tweaks
- minor performance update in vent
some screens:
---
dewm_b7 update:
- closed access to jump pad from sniper path, each team has their "safe" jump pad from bottom access (after reviewing some demos spy felt a little op compared to other classes, thanks chin and hackkyckling)
- added full ammo beneath sniper shelf
- added custom hud icon for capture point
- added textures for various models
- added decals
- added a moody sandstorm in the 3d skybox (thanks void)
- updated draw distance on some props
- increased visibility in vent
some screens:
updated textures and decals mid
texture updates in spawn
texture update in first connector room
increased visibility vent, and texture update
new textures and models in hell
---
Some beta6 screens:
blu spawn
blu connector
blu vent (ready to texture)
middle (added a custom capture point, textures and decals needs to be added)
hell (the glass in the teleporter has been removed, you can shoot players on the other side, area needs to be textured)
Some beta(3) screens:
Some beta(2) screens:
spawn shelf
lobby
vent lower
vent upper
middle, still some models missing here,
Alpha screens:
Overview:
Middle:
Garage (spawn):