Dewm

Dewm rc1

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Dewm rc1

Duke it out inside a research facility set on Mars

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Welcome to Dewm, a remote research facility on Mars
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some dewm_rc1 screens,

dewm_spawn.jpg

dewm_garage.jpg

dewm_spawn_shelf.jpg

dewm_connector.jpg

dewm_vent_lower.jpg

dewm_vent_mid_nice.jpg

dewm_vent_upper.jpg

dewm_lower_to_mid.jpg

dewm_mid_from_sniper_drop.jpg

dewm_mid_from_mid.jpg

dewm_jump_upper.jpg

dewm_mid.jpg


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dewm_b8 update:

- now possible to drop down from upper jumppad shelf without taking damage
- normalized brightness of lights around the level
- fixed clipping around mid
- various texture tweaks
- minor performance update in vent

some screens:

93F606215789DDB6C0F0273F2B2E51487095BAA6


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44B54EE9F50DF021D0DA0E672E9041CF96E38883


81F146989FCC4A51480089C5EFFBEFF8698BBF28


9500E5209F63F82671CE15B14ADBEF6B93E0DF94


717049D2F8E79695DF6C4CEA58E35D4BAC660C92


D826379A0F2D4942262B6B0CD5861C1539A1F740



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dewm_b7 update:

- closed access to jump pad from sniper path, each team has their "safe" jump pad from bottom access (after reviewing some demos spy felt a little op compared to other classes, thanks chin and hackkyckling)
- added full ammo beneath sniper shelf
- added custom hud icon for capture point
- added textures for various models
- added decals
- added a moody sandstorm in the 3d skybox (thanks void)
- updated draw distance on some props
- increased visibility in vent

some screens:

updated textures and decals mid
497F22262558335A7E4A37CB450BC56B49E36CF0


texture updates in spawn
033C0F2917E3085E17F05D6012023265EC110C4D


texture update in first connector room
F57B9F564E8195F017AFE1CB0D45A05B5A157DE6


increased visibility vent, and texture update
3ED989AE5F4BC33204B07431BD80C2FFF4C4E0A3


new textures and models in hell
EBB2295E33B925B4B0FD5FF5025AB3498A7B5491



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Some beta6 screens:
blu spawn
5ABB2E9E1306C30867949E40F072A49E29B1221B


blu connector
0BE93A33D7EE2C13F393CDE0D32F621390BA19A7


blu vent (ready to texture)
729E655C5D9B6A41F839BB49AB90B3B76CE38BB5


middle (added a custom capture point, textures and decals needs to be added)
99DC90333AFCE6857695DD16E8FF63097790AC99


hell (the glass in the teleporter has been removed, you can shoot players on the other side, area needs to be textured)
ABB5CF3760F65047866EC0FA191B58135589FD9E


Some beta(3) screens:

EEF366C49AD9F369BD0EFA81FC62FE3BF120EED0


0158881FA98529CC2AE3F3B54768FD1C7BB35B33


57737F481F97C8BCF0A5208CE835EA22F9012148


Some beta(2) screens:

8FEC5B476829D3646AE468B9897D3A08483DA349


spawn shelf
D057FBF8FB730EC476166A1009A68BDB6C5EFF39


lobby
CB801D0BDFC59A18B3F783FF375D3C45A0545549


vent lower
44725888DB1B395CB4906AB49CBCC1BE49571F43


vent upper
21AECAAEF900C9FA6104717B7AEB0334A0B16D58


middle, still some models missing here,
E83139ED194596E04A23F37F0397688EDAACF5E7




Alpha screens:
Overview:
CBAA89E91DB8F504FB5F093E7676BA0B73FF52BB

Middle:
BC34606847355831E257138676DDF463F9843F13


E5B0CB7126EA4445F979B201822487E3AC4F5B50


Garage (spawn):

02A252EEAE4F033AF2FC19D404E8A4335A8E003F
Author
Invalid nick
Downloads
3,510
Views
3,510
First release
Last update
Category
King of the Hill

More downloads from Invalid nick

Latest updates

  1. dewm rc1

    - cleaned up some props - updated some textures - updated collision/clipping - added map loading img
  2. the dewm is near

    - now possible to drop down from upper jumppad shelf without taking damage - normalized brightness of lights around the level - fixed clipping around mid - various texture tweaks - minor performance update in vent
  3. the metal and love update: a bunch of stuff!

    dewm_b7 update includes: - closed access to jump pad from sniper path, each team has their "safe" jump pad from bottom access (after reviewing some demos spy felt a little op compared to other classes, thanks chin and hackkyckling) - added full...

Latest reviews

fantastic map! the first map i ever looked foreword too!
Invalid nick
Invalid nick
thanks dude ;)