This map will remain at rc0 indefinitely.
I have yet to add one of the main things I wanted to do with the map, and that is adding its story
I have the story pretty much figured out, but I simply do not have the skills required to properly implement it
I hope I can one day return to this map and finally push it to rc1
- Improved optimization
- Added a bit of height variation inside the curved buildings
- Increased and improved detailing
- Adjusted detailing in blue spawn to make it harder to confuse the normal lockers as resupply lockers
- Other minor changes