Gameplay changes:

- Changed CP1 cap time from 3 to 5 seconds
- Changed CP2 cap time from 5 to 7 seconds
- Changed CP3 cap time from 7 to 10 seconds
- Opened main way from CP1 to CP2
- Added some obstacles on way CP1-CP2
Fixed Resupply cabinets
Added some crates on point B and A
Added Zeppelin Crash
Added way near 2 Blu spawn
Fixed some textures
I think I cant support this map anymore. It was inspired by Valve's DOD, has some similarities with dod_donner (thats why second point is copy of it). It was one of my favorite game, but I have so many problems with that map, such as overscaling, weird geometry and huge sightlines. Also, it is my first map and I think you shouldt wait some good mapping here.

This update for the last playtest of that map. After that, I will publish some assets of that map and vmf too.

So, what is updated?
Added new flank route to the first point
Changed some spawning timer
Deleted some displacements and put brushes
FINALLY builded cubemaps

I hope you had good time playing that map in early days...
Map now in Beta.

Rebuilded 3 red spawn
Rebuilded 3 CP
Retextured buildings from orange to white texture
Added some clips
Fixed Door on 2 CP
Deleted banners and fixed sewer stair
Doorways update - more space in door frames!
Also more navigation and RED spawn was moved backwards
Some fixes and extra way to point C. Also trench sniper signline fixed
Reduced amount of sniperlines. Added easter egg. Added barrier for BLU team after capping First CP
Fixed "DOOR STUCK" and added music and navigation. INDEV
Special test version for tf2maps community. Need to get feedback for next map update.