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Defeat Day b2 fix fix

Enemy on the horizon. Remember, every setback a step forward. Every day of defeat a victory!

The enemy is on the horizon. We have to stop them, and then liberate Blu-occupied Badlands! Remember! Every setback a step forward. Every failure is an extra opportunity for success. Every day of defeat a victory!

cp_defeatday - 1 stage 3 point attack/defend map for the Frontline! project. It was inspired by Valve's Day of Defeat and has slight similarities.

This is my first map and it is still in development. I will be glad to hear your opinion and get your feedback.
Author
Emil_Rusboi
Downloads
2,279
Views
2,279
First release
Last update
Category
Attack/Defense CP

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Latest updates

  1. Pre-Rework update

    Gameplay changes: - Changed CP1 cap time from 3 to 5 seconds - Changed CP2 cap time from 5 to 7 seconds - Changed CP3 cap time from 7 to 10 seconds - Opened main way from CP1 to CP2 - Added some obstacles on way CP1-CP2
  2. Some fixes

    Fixed Resupply cabinets Added some crates on point B and A Added Zeppelin Crash Added way near 2 Blu spawn Fixed some textures
  3. The Last Update

    I think I cant support this map anymore. It was inspired by Valve's DOD, has some similarities with dod_donner (thats why second point is copy of it). It was one of my favorite game, but I have so many problems with that map, such as overscaling...