deepmines

deepmines a2

-Replaced intels with capture points
-Added a neutral flag in the middle, which is required to cap the enemy cps
-The flag cannot be captured, but must be brought near the cps
-All 3 enemy cps have to be captured, once captured cannot be lost again
-Reworked last 2 flag areas.
-Added signs pointing to the enemy area and neutral intel.