Damocles

Damocles a3c

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Damocles a3c

The mercs found an abandoned space center. Who will gain launch control?

First project in Hammer. Trying to recreate the flow of Viaduct but underground, with the added feature of a moving control point gimmick. I'm playing it by ear, really.

Known issues:
The central rocket appears jittery. This is a func_tracktrain limitation that I haven't managed to circumvent yet. Should not affect gameplay.

Asset credits:
-A bunch of things from Frontline and Construction
-The beautiful Soyuz rocket model by Freyja
-Rocket Launchpad Panels by Seba
-Tent/canvas textures by radarhead.
-Well door frame edit by Spleep
-Pickup prefabs by toopliss
-Prefabs by ABS
-/probably/ no assets from the Bulletcrops pack but maybe I forgot something idk
Author
Brokkhouse
Downloads
573
Views
573
First release
Last update
Category
King of the Hill

More downloads from Brokkhouse

Latest updates

  1. Additions, additions

    -Did some detailling above mid -Added a door to the right flank to disturb the sightlines a bit -Changed things around at spawn -A few fixes here and there
  2. Feedback Appreciation Patch

    -Completely reworked mid according to feedback --Simplified the logic --Made most of the capture area larger and unmoving, which means stickies should work fine again --Shrunk the pit of death and added childproofing all around the point for less...
  3. Onward onto the breach

    -Added another path to the battlements -Moved plenty of healthpacks around and added some more -Shortened capture time, made capture zone larger, clipped capture platform, etc -Added some more lights and signs -Reworked the spawns - the enemy...