Damocles

Damocles a3c

-Did some detailling above mid
-Added a door to the right flank to disturb the sightlines a bit
-Changed things around at spawn
-A few fixes here and there
-Completely reworked mid according to feedback
--Simplified the logic
--Made most of the capture area larger and unmoving, which means stickies should work fine again
--Shrunk the pit of death and added childproofing all around the point for less environmental deaths
--Made rocket explosion more cool
--Changed paths to the capture zone slightly
--Slightly lowered capture area - no more fall damage when jumping off the platform
--Removed staircar in favor of broader stairs

-Moved plenty of healthpacks around in an effort to concentrate the fights more
-Changed some hallways sizes
-Changed signage
-Opened up the spawn area again - no more g-pit style spawns, pls don't spawncamp thank you
-Added some details here and there
-Made that one room less infinitely bright
-Tweaked some sightlines
-Made some lamps nonsolid so Demomen can spam less
-Added platform above mid so Demomen can spam more
-Opened up battlements slightly so you can jump onto the point from there
-Fixed vents one-way door logic to make it less jiggly
-Removed one-way door because it was pointless

Known issues:
-Capture zone marker doesn't perfectly fit the area, but it does clearly show where you need to stand so it should be fine until I can get a custom model in.
-Rocket still jittery - I'm not sure if I'm going to be able to fix this, might need some help with that. As the capture point is less close to the platform now, this should be less irritating, however.
-Spawn is still ugly as sin, but has displacements now so that's cool
-Added another path to the battlements
-Moved plenty of healthpacks around and added some more
-Shortened capture time, made capture zone larger, clipped capture platform, etc
-Added some more lights and signs
-Reworked the spawns - the enemy team cannot enter the spawn area (outside)
-Decided on a map theme and added a few hints here and there where it's gonna go
-Added a one-way door at a strategic spot
-many, many more smaller changes and things