Just packed the map so custom textures should be fixed now.
Basic texturing and added displacements for the ground. Adjusted the symmetry of the containers. Added blockbullet brushes under the containers. Added ramps to the elevated pickups in the spawn courtyard. Added water. Added cubemaps.
Just some minor fixes and improvements.
Fixed some asymmetry. Lowered the roof and made the hole in it smaller. Removed the top containers. Adjusted pickups. Reduced spawntimes. Added an additional resup locker.
Fixed the floating props and brushes. Replaced the ladders with catwalks. Added windows to the roof of the point. Added more space, especially at top. Changed the location of the containers more towards the point. Reduced the point cap time from 12 to 8 seconds. Increased the respawn wave time for the point holder from 8 to 9 seconds. Removed the medium ammopack at top.
SIKE no beta! Changed the top area having a sight line on the point. Tweaked the pick ups even more. Made some entrances to mid less tight. Replaced the fence door. Fixed the blu doors with the windows being the wrong way. Made the containers double. Added walkable ladder to the roof of the point. Removed the wall at bottom and added barrels instead.
Just tweaked pickups and clipping. Next Version will be Beta.
Reduced spawntimes. Added more signs. Tweaked pickups. Added func_nobuilds. Increased cap area (slightly).
Opened up the area around the point. Reworked the layout of bottom. Replaced the prop fences for brush ones. Removed cubemaps. Removed optimization (makes it easier to make changes). Added additional clipping.