Cutbank

Cutbank FINAL

Just packed the map so custom textures should be fixed now.
  • Basic texturing and added displacements for the ground.
  • Adjusted the symmetry of the containers.
  • Added blockbullet brushes under the containers.
  • Added ramps to the elevated pickups in the spawn courtyard.
  • Added water.
  • Added cubemaps.
Just some minor fixes and improvements.
  • Fixed some asymmetry.
  • Lowered the roof and made the hole in it smaller.
  • Removed the top containers.
  • Adjusted pickups.
  • Reduced spawntimes.
  • Added an additional resup locker.
  • Fixed the floating props and brushes.
  • Replaced the ladders with catwalks.
  • Added windows to the roof of the point.
  • Added more space, especially at top.
  • Changed the location of the containers more towards the point.
  • Reduced the point cap time from 12 to 8 seconds.
  • Increased the respawn wave time for the point holder from 8 to 9 seconds.
  • Removed the medium ammopack at top.
SIKE no beta!
  • Changed the top area having a sight line on the point.
  • Tweaked the pick ups even more.
  • Made some entrances to mid less tight.
  • Replaced the fence door.
  • Fixed the blu doors with the windows being the wrong way.
  • Made the containers double.
  • Added walkable ladder to the roof of the point.
  • Removed the wall at bottom and added barrels instead.
Just tweaked pickups and clipping. Next Version will be Beta.
  • Reduced spawntimes.
  • Added more signs.
  • Tweaked pickups.
  • Added func_nobuilds.
  • Increased cap area (slightly).
  • Opened up the area around the point.
  • Reworked the layout of bottom.
  • Replaced the prop fences for brush ones.
  • Removed cubemaps.
  • Removed optimization (makes it easier to make changes).
  • Added additional clipping.