CTF Industry Roof Topper

CTF Industry Roof Topper V7

Another update with some new stuff that I now know to make this update:

- Pools stairs has been changed to ramps to make it easier for bots to go up in.

- Added a bunch of env_cubemaps all over for better lighting.

- Added fog for visualization and prevent long sniper sightlines.

- moved some bridges around.

- Added power lines with ropes!

- Added windows for preventing spawn camping.

- Minor changes with the clips.

I also need feedback so please send feedback so I can do better with my project.
Team Fortress 2 1_13_2021 9_42_38 PM.png
- Fixed the respawn doors to no longer open 2 doors at once.

- Added more props.
Hello, everyone, it's been a while since I made my last update figuring how to make A GODDAMN 3D SKYBOX, and I got my boot manager corrupted and lost the stuff and I can't update my map anymore. but luckily, I found a way to decompile my maps from BSP to VMF and I got back my VMF the only thing is it didn't save my props due to issues so I have to make some props and I'm done so here is my new update of V6:

- Added 3D Skybox (FINALLY!)
- It's a placeholder for now and will be changing soon.
- Changed/Added props.
- Added a swimming pool
- Added water_lod_control
- Only added for detailing and might do something with it.
- Fixed BLU Spawn room
- Both Spawn rooms now have their env_cubemap

I worked hard on this so here is V6 please playtest and send Feedbacks in the discussions so I can improve my map to be better.Team Fortress 2 1_3_2021 10_10_28 AM.png
- Added version by the file name
- 2 respawn doors are back. (but still shitty)

- made a new building rooftop for the intelligence.
- Added more props.
- Placed a player clip barrier above the props to prevent scouts double/triple jumping above of the props.

- doors are a little broken right now so if several bots are entering a single door at the same time it will not open until 1 bot uses the other one which opens both the doors.

- Fixed some more pesky brush shifts.
- Doors are now closer in BLU spawn (like in RED spawn)

- Added multiple walkways to every rooftop except for intelligence building rooftops.

(Requested by SnickerPuffs. Thank you very much)
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- Added health and ammo packs. (Finally)

-Placed func_nobuild on top of the roof of respawning rooms.

-Fix some other pesky brush shifts. (That one brush on top of BLU's respawn door is unfixable)

-Give me love please I know my map look so unfinished but please use my map
Team Fortress 2 11_2_2020 11_12_39 PM.png
- Fixed a leak because I forgot to playtest when I made some changes.
- Added env_cubemap, shadow_control, env_tonemap_ctrl, and color_correct just to give some better lighting to the map. Also HDR! :D

- Fixed those pesky length shifts.

- Make the map portal cleaner with func_detail to save a little from lag.
Team Fortress 2 11_1_2020 1_04_07 AM.png
- Added some props to the main map.

- Replaced the grey walls to orange walls.

- There's some problem with the brush when you see a brush just shifted forward or backwards, blame Hammer.Team Fortress 2 10_30_2020 10_27_30 PM.png
Fixed a bug with the spawn.