CTF CTF Industry Roof Topper V7

A CTF map in tall industrial buildings, death pits, and pretty... basic?

  1. Croc Snipe

    Croc Snipe L1: Registered

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    CTF Industry Roof Topper - A CTF map with a lot of places to fall to your death the map by Pyros, and Explosives. And basic...

     
  2. Croc Snipe

    Croc Snipe L1: Registered

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  3. Croc Snipe

    Croc Snipe L1: Registered

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    - Added some props to the main map.

    - Replaced the grey walls to orange walls.

    - There's some problem with the brush when you see a brush just shifted forward or backwards, blame Hammer.

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  4. Croc Snipe

    Croc Snipe L1: Registered

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    - Added env_cubemap, shadow_control, env_tonemap_ctrl, and color_correct just to give some better lighting to the map.

    - Fixed those pesky length shifts.

    - Make the map portal cleaner with func_detail to save a little from lag.

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  5. Croc Snipe

    Croc Snipe L1: Registered

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  6. Croc Snipe

    Croc Snipe L1: Registered

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    - Added health and ammo packs. (Finally)

    -Placed func_nobuild on top of the roof of respawning rooms.

    -Fix some other pesky brush shifts. (That one brush on top of BLU's respawn door is unfixable)

    -Give me love please I know my map look so unfinished but please use my map


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  7. SnickerPuffs

    aa SnickerPuffs (*single chuckle*)

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    Have you submitted this to get tested? I doesn't seem like it, and your map would greatly benefit from getting tested.

    Also, you should add version numbers to the end of your filename. The servers bug out if you submit different files with the same name.

    EDIT:
    I did download your map and run around it for a bit. Here's some quick feedback:
    - There should really be more than one spawn exit. If there's only one, spawn camping becomes really easy.
    - The flag is *way* too close to spawn. Maybe move it to it's own rooftop?
    - Your map is really long and flat. Snipers are gonna have a field day with this, and fast/blast jumping classes are the only ones going to have fun going after the objective.
    - The little walkways shouldn't be the only way to get over the deathpit. Look at other custom maps, like CTF_Convoy, for example. Sure, it has little walkways, but it also has multiple paths, not to mention jump pads.
     
    • Agree Agree x 1
    Last edited: Nov 3, 2020
  8. Croc Snipe

    Croc Snipe L1: Registered

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    - 2 respawn doors are back. (but still shitty)

    - made a new building rooftop for the intelligence.
    - Added more props.
    - Placed a player clip barrier above the props to prevent scouts double/triple jumping above of the props.

    - doors are a little broken right now so if several bots are entering a single door at the same time it will not open until 1 bot uses the other one which opens both the doors.

    - Fixed some more pesky brush shifts.
    - Doors are now closer in BLU spawn (like in RED spawn)

    - Added multiple walkways to every rooftop except for intelligence building rooftops.

    (Requested by SnickerPuffs. Thank you very much)


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  9. Croc Snipe

    Croc Snipe L1: Registered

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  10. Croc Snipe

    Croc Snipe L1: Registered

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    Hello, everyone, it's been a while since I made my last update figuring how to make A GODDAMN 3D SKYBOX, and I got my boot manager corrupted and lost the stuff and I can't update my map anymore. but luckily, I found a way to decompile my maps from BSP to VMF and I got back my VMF the only thing is it didn't save my props due to issues so I have to make some props and I'm done so here is my new update of V6:

    - Added 3D Skybox (FINALLY!)
    - It's a placeholder for now and will be changing soon.
    - Changed/Added props.
    - Added a swimming pool
    - Added water_lod_control
    - Only added for detailing and might do something with it.
    - Fixed BLU Spawn room
    - Both Spawn rooms now have their env_cubemap

    I worked hard on this so here is V6 please playtest and send Feedbacks in the discussions so I can improve my map to be better.

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  11. Croc Snipe

    Croc Snipe L1: Registered

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  12. Croc Snipe

    Croc Snipe L1: Registered

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    Another update with some new stuff that I now know to make this update:

    - Pools stairs has been changed to ramps to make it easier for bots to go up in.

    - Added a bunch of env_cubemaps all over for better lighting.

    - Added fog for visualization and prevent long sniper sightlines.

    - moved some bridges around.

    - Added power lines with ropes!

    - Added windows for preventing spawn camping.

    - Minor changes with the clips.

    I also need feedback so please send feedback so I can do better with my project.


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