After all the feedback from yesterday, i have fixed some apparent issues on the map
-split spawnroom into 2 so it doesn't have on giant spawnroom
-changed the payloads' paths to inside the central building so the teams can actually face eachother
-fixed a bug which weapons and ammopacks could trigger the explosion
-added soundscapes to the pits (i'll add more to the rest of the map)
-changed the lower part of the central building
-added details
-added env_cubemaps