crystal cave

crystal cave a4

-replaced those ugly triple-level staircases with a new room
-fixed symmetry issues

that's it

Attachments

  • plr_crystal_cave_a40000.jpg
    plr_crystal_cave_a40000.jpg
    231 KB · Views: 50
  • plr_crystal_cave_a40001.jpg
    plr_crystal_cave_a40001.jpg
    183.5 KB · Views: 43
After all the feedback from yesterday, i have fixed some apparent issues on the map

-split spawnroom into 2 so it doesn't have on giant spawnroom

-changed the payloads' paths to inside the central building so the teams can actually face eachother

-fixed a bug which weapons and ammopacks could trigger the explosion

-added soundscapes to the pits (i'll add more to the rest of the map)

-changed the lower part of the central building

-added details

-added env_cubemaps
capital letter bad