County

County b7

Changes

-Deleted health and ammo on the flanks
-Moved existing health and ammo closer to the point
-Increased small health pack to medium

The hope is that these changes draw players to the point instead of the flanks and forward hold positions.

-Lowered the height of the 'shacks' around the point
-Raised the wall height in the choke.

Soldiers and other classes could spam into enemy territory with little risk so this change should make that less effective.

-Adjusted the geometry around the catwalk area to remove possible head glitching
-Raised skybox
-Minor detail changes
-Changed map name to county

Thanks to the playtesters for the feedback.
Redid a lot.
Changes
  • increased the height of the point
  • moved the small ammo on the point next to the small health
  • reworked the point cover to limit sightlines
Changes
  • Reworked cover around the point to make it harder to defend.

Attachments

  • koth_cross_a40001.jpg
    koth_cross_a40001.jpg
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Changes

  • Reworked the geometry on the point to make more space and interest.
  • Blocked sightline from spawn entrance to point area, the attackers will have to push farther into the "yard" to contest the entrance.
  • Added height variation and widened the flank underneath the point.
  • Reduced time to cap from 12 seconds to 10.
  • Changed geometry around the point for ease of movement.
  • Added medium health and small ammo in the center entrance to point.
  • Changed the medium ammo on the point to small.
Changes

-generally compressed the map in length and width
-added nobuild to the roof in the yard
-moved health and ammo to accommodate the map compression
-reworked the cover on the point
-removed many powerful sniper sightlines