-Took out hallway leading to point that let you go deep into enemy territory
-Expanded size of forward hold room
-Turned cave into hallway
-Various polishes and fixes
-Removed perch points
The whole thing has been overhauled to (hopefully) reduce Sniper sightlines, reduce height variation and make it feel more compact for classes like Pyro.
Writing out a changelog doesn't really make sense sense so much was rebuilt from scratch
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