I forgot to write this as I made changes, so forgive me if there's a change that I forgot to mark here.
- Reworked the buildings at Mid. The brick building has a much more open entrance and is now more shipping/recieving themed, while the wooden shed has been drastically reduced in size
- Gave the capture zone a building
- Greatly incrased capture zone size for new building
- Increased capture time to 15s (from 10s)
- Reworked spawn rooms. They are now much larger, with each exit leading the player towards a different route
- Reduced pumpkin bomb health to 1
- Changed pumpkin bombs to have team-colored models
- Increased pumpkin bomb reset time to 15s (from 10s)
- Increased pumpkin bomb blast radius to 192hu (from 144hu)
- Removed the skeleton
- Added another door to the side route to slightly slow time to mid
- Added clipping to the sniper windows overlooking mid to help attacks get out/in quicker
- Added team-coloring to mid buildings
- Added more lights to the upper level of the brick building
- Other changes
There is a known issue of some displacements not sewn correctly. This is because said displacents have funy geometry. I will rebuild them next version. I also plan to add some height variation, attempt to nerf sniper sightlines, replace Rexy-made models, and reduce mid propspam. Wish me luck.