I forgot to write this as I made changes, so forgive me if there's a change that I forgot to mark here.

- Reworked the buildings at Mid. The brick building has a much more open entrance and is now more shipping/recieving themed, while the wooden shed has been drastically reduced in size
- Gave the capture zone a building
- Greatly incrased capture zone size for new building
- Increased capture time to 15s (from 10s)
- Reworked spawn rooms. They are now much larger, with each exit leading the player towards a different route
- Reduced pumpkin bomb health to 1
- Changed pumpkin bombs to have team-colored models
- Increased pumpkin bomb reset time to 15s (from 10s)
- Increased pumpkin bomb blast radius to 192hu (from 144hu)
- Removed the skeleton
- Added another door to the side route to slightly slow time to mid
- Added clipping to the sniper windows overlooking mid to help attacks get out/in quicker
- Added team-coloring to mid buildings
- Added more lights to the upper level of the brick building
- Other changes

There is a known issue of some displacements not sewn correctly. This is because said displacents have funy geometry. I will rebuild them next version. I also plan to add some height variation, attempt to nerf sniper sightlines, replace Rexy-made models, and reduce mid propspam. Wish me luck.
- Changed somewhat-phallic silos on each team's side to much more respectable looking cylinders
- Lowered point by 16hu (from 32)
- Changed all blockbullet textures to the new, non-vvis cutting versions added in the MYM update
- Made the wooden boards over the deathpit 64hu skinnier to make getting the full healthkit more risky
- Reworked mid to make it more enclosed and less prop-spammy. this may be the last version with the current design if I still get negative feedback on it
- widened the capture area to 400hu (from 256)
- Remade the 2 sniper windows overlooking the point to be wider and easier to counter
- bBockbulleted the point, so you no longer need to jump on the point
- Added a secret skeleton
- Added 2 pumpkin bombs to the deathpit room. Each has 250 health, a 144hu blast radius, and deals 75 damage. These stats may change in the future.
- Reduced details overall
- Removed 2 unused planters from the deathpit room
- A few other changes I forgot to mention


Well, that's it for this version! I didn't add or change as much as I'd liked to, but progress is progress! The following map version (a7) may bring some rather spooky changes if all goes well!