-i cant remember the changes
details added added some soundscapes made the doorway for point 2 pub bigger removed and added health and ammo changed blu spawn a bit other things
added new textured ground to area 1 made reds extra route to cp 2 a lower route to help out blu made blu's respawn time 2 secs on 1st cp cap added new faster exit for left flank made the right flank for blu only work once 1st cp is capped made the 2nd floor hotel ceiling higher added glass to the window of 1st cp power house other things
stage 2 removed more details on cp 1 cap instead of red spawn time being 16 secs it's now 14 secs added 10 more secs on setup timer maybe more
when 1st point is capped instead of red's respawn timer being 12 secs its 16 secs <stage 1> changed blu's doors to something you can see through to help blu know what's in front of the door <stage 1> more details <stage 1> brought back tv for hotel but in different spot <stage 1> made the clipping on the locker in the hotel a bit bigger so you wont get stuck on the handles <stage 1> other things
added some more detailing to point 1 <stage 1> added back the side route to the right but in a slightly different way <stage 1> after 1st point is capped red's spawn time is 12 instead of 10 <stage 1> removed the tv from hotel <stage 1> made the in between building a bit bigger and door ways into a bit bigger as well <stage 1> other changes as well
changed setup timer to 80 secs instead of 60 secs <both stages> added details to the 1st cp house <stage 1> block off the right route to the 2nd point <stage 1> (to encourage blu players to use the other routes) added some clipping <both> added more wall to red's starting area <stage 1> added some more ground for red's side for 2nd point <stage 2> (to help red set up a bit before the point so they can more easily defend) added fence to 1st point to help red be able to defend <stage 2> maybe some other changes i forgot
added sign to quick route to make it more clear you can use it changed some health and ammo in saloon for 2nd point for the door the opens after the 1st point is capped instead of delaying it it opens very slowly instantly made cap time for cp 2 12 secs to 8 secs
made the door for the route to the second point one way (to help blu in setting up that way) <stage 1> added a street in the 1st cp area (since people complained that there was no street) <stage 1> added some props to the left route that goes to the hotel (to make fighting in the passage more interesting) <stage 1> added props to the hole map in stage 2 (to make give more cover and use the lots of free space) <stage 2>
added second route to 2nd point for red <1st area> added some details <1st area> added a slightly forward spawn in blu spawn when 1st is capped <1st area> added health in front of 1st control point shack for blu <1st area>