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crap street 24

-i cant remember the changes
  • details added
  • added some soundscapes
  • made the doorway for point 2 pub bigger
  • removed and added health and ammo
  • changed blu spawn a bit
  • other things
  • added new textured ground to area 1
  • made reds extra route to cp 2 a lower route to help out blu
  • made blu's respawn time 2 secs on 1st cp cap
  • added new faster exit for left flank
  • made the right flank for blu only work once 1st cp is capped
  • made the 2nd floor hotel ceiling higher
  • added glass to the window of 1st cp power house
  • other things
  • stage 2 removed
  • more details
  • on cp 1 cap instead of red spawn time being 16 secs it's now 14 secs
  • added 10 more secs on setup timer
  • maybe more
  • when 1st point is capped instead of red's respawn timer being 12 secs its 16 secs <stage 1>
  • changed blu's doors to something you can see through to help blu know what's in front of the door <stage 1>
  • more details <stage 1>
  • brought back tv for hotel but in different spot <stage 1>
  • made the clipping on the locker in the hotel a bit bigger so you wont get stuck on the handles <stage 1>
  • other things
  • added some more detailing to point 1 <stage 1>
  • added back the side route to the right but in a slightly different way <stage 1>
  • after 1st point is capped red's spawn time is 12 instead of 10 <stage 1>
  • removed the tv from hotel <stage 1>
  • made the in between building a bit bigger and door ways into a bit bigger as well <stage 1>
  • other changes as well
  • changed setup timer to 80 secs instead of 60 secs <both stages>
  • added details to the 1st cp house <stage 1>
  • block off the right route to the 2nd point <stage 1> (to encourage blu players to use the other routes)
  • added some clipping <both>
  • added more wall to red's starting area <stage 1>
  • added some more ground for red's side for 2nd point <stage 2> (to help red set up a bit before the point so they can more easily defend)
  • added fence to 1st point to help red be able to defend <stage 2>
  • maybe some other changes i forgot
  • added sign to quick route to make it more clear you can use it
  • changed some health and ammo in saloon for 2nd point
  • for the door the opens after the 1st point is capped instead of delaying it it opens very slowly instantly
  • made cap time for cp 2 12 secs to 8 secs
  • made the door for the route to the second point one way (to help blu in setting up that way) <stage 1>
  • added a street in the 1st cp area (since people complained that there was no street) <stage 1>
  • added some props to the left route that goes to the hotel (to make fighting in the passage more interesting) <stage 1>
  • added props to the hole map in stage 2 (to make give more cover and use the lots of free space) <stage 2>
  • added second route to 2nd point for red <1st area>
  • added some details <1st area>
  • added a slightly forward spawn in blu spawn when 1st is capped <1st area>
  • added health in front of 1st control point shack for blu <1st area>