cp_undercover a7
A very small map
2024.07.29 Edit :
This map was made in early 2018 to early 2019.At this point in time, this is a map that will get a remake soon:tm: with the unevitable 72Hr Jam of this year.
This map is old, and I was all too engulfed in the theatrics of creating content for people. I had a mindset many people had eyes on me, not realizing that mapping for tf2 only gets you notoriety if your map's finished.
For archiving purposes, I'll be leaving the old descriptions alongside the new one, because I hate deleting things.
The map's vision has been... unique and wildly different to what ended up being the final product. The map was a milestone map for me, teaching me about many things, including, but not limited to :
- packing assets
- imps (playtesting sessions)
- how to handle water in maps (don't add water unless killzone)
- prepare map geometry prior to making
- prepare a layout in general
Old description :
THIS MAP IS DISCONTINUED
An Attack/Defense map.
The focus of this map is to have points that are quick to cap, and a small layout, thus making travels from a point to another less time consuming.
This map follows this mindset : if you loose time, you'll get rolled, no matter which side your on.
"3 Points, 1 Stage, 0 time to waste" is a good way to recap this map.
Please send feedback that is constructive, so this map can improve over time.
Q&A :
-Why so small ?
-It's a gameplay element that I thought is going to be fun
-It is competitively viable ?
-No, i'd rather not plan making it competitivly viable, sorry.
-Is it frontline ?
-Yes
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=1567492056