-Added very experimental antistalemate features that appear when the timer counts down:
--The mid cp loses ownership
--Everyone has a few seconds of crits
--Everyone is set to 1 health
--Everyone has a few seconds of uber
--Everyone has a few seconds of conch and mini crits
--All cps are locked for 15 seconds
-The effect is choosen when the timer starts, and activates when the timer reaches 0, then the time restarts
-A symbol on the hud shows the next effect
-If the timer is reset, a new effect is rolled
-Added a few small alcoves to many areas, hopefully allowing spies to uncloak in peace
-Added 2 small ammo packs to mid
-Added an area behind last, teams now don't directly spawn next to it (but still close to it)
-Removed the mid train hazards, and added a stationary prop in their place
-Actually compiled it properly, removing the glow effect