CP cp_traincrossing a8

3cp

  1. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
    cp_traincrossing - Tiny little 3cp

    A recycle operation on a failed Game mode test.

    While it turned out said game mode wasn't particularly playable, I liked the map, so it's a 3cp map now, I guess.

    [​IMG]
     
  2. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
    -Water exits in the middle now have ramps
    -Raised a few ceilings
    -Everything is brighter now (for some reason?)
    -Respawn times are shorter and get shorter by capping mid
    -Capturing mid now resets the timer
    -Capture points are now captured slightly faster
    -Deathpits are faster now

    Read the rest of this update entry...
     
  3. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
    -Added very experimental antistalemate features that appear when the timer counts down:
    --The mid cp loses ownership
    --Everyone has a few seconds of crits
    --Everyone is set to 1 health
    --Everyone has a few seconds of uber
    --Everyone has a few seconds of conch and mini crits
    --All cps are locked for 15 seconds
    -The effect is choosen when the timer starts, and activates when the timer reaches 0, then the time restarts
    -A symbol on the hud shows the next effect
    -If the timer is reset, a new effect is rolled

    -Added a few small alcoves to many areas, hopefully allowing spies to uncloak in peace
    -Added 2 small ammo packs to mid
    -Added an area behind last, teams now don't directly spawn next to it (but still close to it)
    -Removed the mid train hazards, and added a stationary prop in their place
    -Actually compiled it properly, removing the glow effect



    Read the rest of this update entry...
     
  4. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
    -Removed the Antistalemate feature, for being too confusing and probably not being useful
    -Removed the intel props, I am sorry
    -Massively reworked the underwater paths, they are no longer underwater (but you still get wet feet)

    Read the rest of this update entry...
     
  5. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14
    -Removed the train pits, and replaced them with a path to the upper area
    -No more 16 HU ledges
    -Removed a few props in mid to uncramp the area a bit
    -Added an additional attacker-only path to last
    -Reworked the underground prop stairs a little, still props but fully cliped, no jumping required

    Read the rest of this update entry...
     
  6. Ten_Tacles

    Ten_Tacles L1: Registered

    Messages:
    29
    Positive Ratings:
    14