cp_tiftid_mc23 _a1
I can't believe Tiftid didn't make a map for Microcontest 23!!!
A DOMCP map set in the woods... kind of.
I call it DOMCP because it has three control points along the map's line of symmetry, and owning all three at any given time will give you the W.
But it's very nonstandard:
0) The teams roll out to each other's points.
WIN: Cap the enemy point. Your point locks and a timer to attack B starts. Go to 1)
LOSE: The enemy team caps your point. Their point locks and a timer for them to attack B starts. Enemy team goes to 1)
1) Your team is attacking B.
WIN: Capture B and win the round. Gamestate totally resets. Go to 0)
LOSE: The timer expires and the enemy team is given B, as well as their point, back. Go to 2)
2) The enemy team is attacking your point. You're either trying to defend your point or capture the enemy point.
WIN: Capture the enemy point. Your point locks, B turns neutral and a timer to attack it starts. Go to 1)
DRAW: Defend your point. Nothing really changes. Go to 2)
LOSE: Enemy captures your point and wins the round. Gamestate totally resets. Go to 0)
BLU's point is A, and RED's point is C.
I find this map very disappointing. It has a severe case of Microcontest Gameplay™ in the connectors, and it suffers from an unfixable issue where you have to rely on your teammates, which is not fun if they are bad. And that's if the miraculous best-case scenario happens and the gameplay actually goes the way I predicted in the WIN/LOSE tree!
I call it DOMCP because it has three control points along the map's line of symmetry, and owning all three at any given time will give you the W.
But it's very nonstandard:
0) The teams roll out to each other's points.
WIN: Cap the enemy point. Your point locks and a timer to attack B starts. Go to 1)
LOSE: The enemy team caps your point. Their point locks and a timer for them to attack B starts. Enemy team goes to 1)
1) Your team is attacking B.
WIN: Capture B and win the round. Gamestate totally resets. Go to 0)
LOSE: The timer expires and the enemy team is given B, as well as their point, back. Go to 2)
2) The enemy team is attacking your point. You're either trying to defend your point or capture the enemy point.
WIN: Capture the enemy point. Your point locks, B turns neutral and a timer to attack it starts. Go to 1)
DRAW: Defend your point. Nothing really changes. Go to 2)
LOSE: Enemy captures your point and wins the round. Gamestate totally resets. Go to 0)
BLU's point is A, and RED's point is C.
I find this map very disappointing. It has a severe case of Microcontest Gameplay™ in the connectors, and it suffers from an unfixable issue where you have to rely on your teammates, which is not fun if they are bad. And that's if the miraculous best-case scenario happens and the gameplay actually goes the way I predicted in the WIN/LOSE tree!