CP_Operation

CP_Operation a12

Forward spawns fixed yet again
-Forward spawns fixed
-Added forward spawns after capping C
-Shortened Respawn times
-The door connecting Short and Courtyard ("shortdoor") can now be opened any time by the team that controls that side of the map.
Forward spawns now start disabled.
Gamemode adjusted: Normal 5CP. Hopefully all confusion about "what to do" has been addressed.
Huge changes to the map in general.
It is now a modified 5CP, because A and B are both available to the owners of mid. There are also no forward spawns (yet) and owning mid does not adjust respawn wave times (yet).
-The bunker section has more height variation now
-Mid is shorter
-Setup time now 10 seconds shorter (25 seconds)