A new flank route goes from near blue's first spawn to a high ground around A
A new connector between where red's old first spawn was and the secondary route out of blue's second spawn, should lead to more cohesive and coordinated pushes on B
A plank that also makes pushes on B more cohesive
Added back one of the large crates around B to give both Red and Blue more cover, it was a bit lacking beforehand
Changes
De-elongated the area around C, should make attacking it a bit easier as there is less time for red to adjust themselves
Moved the exit of the shortcut where red's old first spawn used to be to next to the large ammo pack
Changed the heights of some cover so that Red snipers dont have a huge sightline from the higher exit of Red's second spawn.
Fixes
Red's first spawn now teleports players to the second when needed
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