cp_mist assets v1a
the custom assets made for cp_mist (models/textures)
Most all the custom assets created for cp_mist, not all of them are used in cp_mist or really polished for use in other maps, but they are available as is for your use. Give me credit if you do.
Materials:
- blue and red tinted versions of the mercpark cement
- the red-painted brick wall material (from powerhouse I think), but brown this time
- the standard rock-wall texture but in a different color
- the mercpark terrain but with orangeish sand to better represent the color of dirt in many areas of south america
- grass that blends to wetter grass (darker, more saturation)
- the standard grate but without explosions going through it
- darker version of the green glass
- some square metal panels
- the brown moonebase metal wall but blue this time
- the mercpark heavy metal wall but brightened and with better tileing
Skybox:
- the mist skybox, lighting settings also included
Overlays:
- a purple paint patch
- a label for the intake
- a bunch of beta signs and cartcrawlers sprites
Models:
- Several window frames, the edges arn't clean, but look fine when mounted in a brush frame
- That wobbly wall I was showing off in wip but didn't end up using
- the big fan, and its case, and its tube
- an even bigger fan intended for mid, cut because it brought too much attention to an area outside the gameplay space, and its kinda dumb
- the vines from mercpark but rigged up to look like they are blowing in the wind, also in skybox form (mist uses the skybox one)
- the skybox models, lighting is baked into them, probably not that usefull
- a grate for the skybox before it was merged with the main skybox model
- that silo thing
- some wires, comp players usually have wires turned off so I had to model them so the map wouldn't have floating lightbulbs
- some roof air ducts
- supports that line up with the plastic wall texture girders
- packaging for everyones favorite baby box fan
- some metal barriers
- garden carts, 5 different skins!
- a small airtube
- some big bendy pipes
- the greenhouse model, also included with the associated brushes
- intake and baby intake with their blades as separate models, included setup with func_rotates at various angles.
- the vent section model from mist, its horrible, the brushwork is horrible, I've isolated it to sector of shame along with the cartcrawlers sprites
Materials:
- blue and red tinted versions of the mercpark cement
- the red-painted brick wall material (from powerhouse I think), but brown this time
- the standard rock-wall texture but in a different color
- the mercpark terrain but with orangeish sand to better represent the color of dirt in many areas of south america
- grass that blends to wetter grass (darker, more saturation)
- the standard grate but without explosions going through it
- darker version of the green glass
- some square metal panels
- the brown moonebase metal wall but blue this time
- the mercpark heavy metal wall but brightened and with better tileing
Skybox:
- the mist skybox, lighting settings also included
Overlays:
- a purple paint patch
- a label for the intake
- a bunch of beta signs and cartcrawlers sprites
Models:
- Several window frames, the edges arn't clean, but look fine when mounted in a brush frame
- That wobbly wall I was showing off in wip but didn't end up using
- the big fan, and its case, and its tube
- an even bigger fan intended for mid, cut because it brought too much attention to an area outside the gameplay space, and its kinda dumb
- the vines from mercpark but rigged up to look like they are blowing in the wind, also in skybox form (mist uses the skybox one)
- the skybox models, lighting is baked into them, probably not that usefull
- a grate for the skybox before it was merged with the main skybox model
- that silo thing
- some wires, comp players usually have wires turned off so I had to model them so the map wouldn't have floating lightbulbs
- some roof air ducts
- supports that line up with the plastic wall texture girders
- packaging for everyones favorite baby box fan
- some metal barriers
- garden carts, 5 different skins!
- a small airtube
- some big bendy pipes
- the greenhouse model, also included with the associated brushes
- intake and baby intake with their blades as separate models, included setup with func_rotates at various angles.
- the vent section model from mist, its horrible, the brushwork is horrible, I've isolated it to sector of shame along with the cartcrawlers sprites