cp_michael

cp_michael a8c

* Moved last back slightly
* Made a route on 2nd slightly thinner
* Expanded the room before 2nd a bit
* Blocked a sightline on mid
* Moved 2nd back into the middle of the space
* Changed the cover around 2nd
* Changed the ammo pack on 2nd to a medium pack
* Moved the hp and ammo by the PC in the lobby at last further away
* Moved the PC and extended the ramp in the lobby at last
* Moved the last right-side spawn door back and rotated it
* Added another train at last lul
* Added some highground back to last
* Shortened the corridor route to last

a8b pics:
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* Made all walls 16hu instead of 32hu
* Added doorframes
* Replaced the fences on mid with metal sheets
* Fixed some clipping on the trains at last
* Added a high-up non-walkable catwalk at mid to close up the area a little
* Removed the walkable catwalks at mid
* Added some more cover to 2nd
* Removed the weird highground at last

a8 pics:
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* Added a fence on last between the pillars
* Compressed the lobbies between 2nd and last
* Added more cover on 2nd to protect against a sniper sightline
* Moved the wall back behind 2nd point
* Added a dirt ramp up to the left side of 2nd
* Removed the small wooden ramp on 2nd
* Removed the connector between the lobbies between 2nd and mid
* Made the main choke into mid slightly thinner
* Added some dirt behind the crates on mid
* Added a fence on top of each crate on mid

a7d pics:
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* Smoothed out several small ramps
* Added a ramp from the sewer drain to upper left on 2nd
* Moved the wall behind the point on 2nd
* Extended the wall leading into Gate 3 in the lobby between 2nd and last
* Fixed a sightline across 2nd
* Added a window to the main route on 2nd
* Widened the highground on 2nd
* Widened the main choke into 2nd
* Added a hallway between the routes between mid and 2nd for easier rotation
* Extended the wall in the middle of the lobby between 2nd and last
* Removed the water
* Removed one of the small ammo packs on 2nd
* Fixed the main spawndoors
* Fixed the red points initially having blu models
* Fixed a prop in the red area having a blu skin
* Raised the height of several buildings around last
* Rotated last by 45 degrees
* Widened mid to be more comparable to other 5cp maps
* Reduced the mid capture zone size
* Widened the main choke at mid
* Moved one of the upper routes to 2nd further to the outside
* Moved the 2nd forward spawn
* Moved the point at 2nd further back
* Revised the defenders' entrances to 2nd
* Added water to 2nd
* Replaced the barrels on 2nd with a truck
* Removed the bridge at 2nd
* Moved the lower main entrance into 2nd to the main garage building
* Slightly raised last defenders' spawn times
* Brightened up some areas
* Removed the medium hp and ammo in the lobby between 2nd and last
* Slightly moved back the last cap
* Removed some walls in the lobby between 2nd and last
* Moved the ramp in the lobby between 2nd and last

a7 pics:
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* Widened connectors some more
* Moved the mid crates further from the spire
* Made the mid crates smaller
* Removed bumps around mid
* Slightly reduced spawn times for teams when defending last
* Slightly extended the capture time for last
* Made the pipe housing on 2nd less boxy
* Moved the main wall on mid closer to the point
* Removed and re-routed several routes on 2nd to reduce the number of doorways that defenders need to watch
* Widened the concrete area in the main choke at mid
* Added a car to the new garage area between 2nd and mid
* Added blockbullets to the two triangles at mid with the medium hp
* Removed a wall in the flank lobby between 2nd and mid
* Added more signs
* Removed the underground tunnel route at last
* Fixed some clipping at last
* Moved back the route between the two lobbies in the area between 2nd and last to make rotating easier when defending 2nd

a6b pics:
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* Widened doorways and connectors between 2nd and last
* Removed Gate 3 to last and renamed the remaining gates accordingly
* Removed cluttering props and cover
* Walled off the useless room on upper 2nd
* Blockbulleted the trains at last
* Widened the cap space at mid
* Changed the ramps that lead to on top of the crates at mid to boxes
* Slightly lowered the high ground coming out of the main choke at mid
* Fixed the ramp on the flank at mid to be less annoying
* Removed one side of the mid choke catwalk
* Removed the shutter door between 2nd and last
* Removed part of the wall on the last cap zone
* Replaced the truck on 2nd with barrels

a6 pics:
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