cp_michael

CP cp_michael a7

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Scaling Update

* Made the map smaller
* Added team colors to each side
* Fixed resupply cabinets and other spawn room issues
* Added crates to mid

a2 pics:
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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Update That Makes This Map Playable

* Made mid less wide again
* Remade the spire at mid
* Changed the respawn times to match Snakewater
* Added 2 small healthkits to mid
* Added another entrance to mid
* Made the water lower
* Compressed 2nd some more
* Added a truck to 2nd
* Moved the medium healthkit and ammo on 2nd
* Added a small healthkit to 2nd
* Added cover to last
* Added more geometry for defense at last
* Added another entrance to last
* Added a small healthkit and medium ammo to last
* Adjusted building heights and...

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Catwalk Update

* Added some catwalks to mid and one to 2nd
* Removed the crates by the left rollout at mid
* Added a ring catwalk around the spire
* Made the capture zones larger
* Removed several doorways to create more space
* Made the area below mid less cramped
* Added connectors between some of the different routes
* Reworked last a little

a4b pics:
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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The PUG Update

Played a 6s pug with some friends and made these changes:
* Moved the last point to behind the trains
* Added a building around the point a la Metalworks
* Adjusted the entrances to last
* Changed the cover on last
* Added HDR
* Added spectator cams
* Added light daytime rain
* Added soundscapes
* Moved 2nd on top of the building
* Removed a small wall on 2nd
* Made the ramps on the 2nd flank less clunky
* Fixed the door at the 2nd point forward spawn
* Made the water smaller
* Blocked off...

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Experimental Update

* Reduced high ground at mid
* Compressed mid and 2nd some more
* Lowered mid point
* Removed water at mid
* Removed health and ammo packs from under the mid point
* Changed the left rollout to end on even ground
* Slightly moved the 2nd forward spawn
* Added pillars to last for more cover

a6_experimental pics:
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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Connector Update

* Widened doorways and connectors between 2nd and last
* Removed Gate 3 to last and renamed the remaining gates accordingly
* Removed cluttering props and cover
* Walled off the useless room on upper 2nd
* Blockbulleted the trains at last
* Widened the cap space at mid
* Changed the ramps that lead to on top of the crates at mid to boxes
* Slightly lowered the high ground coming out of the main choke at mid
* Fixed the ramp on the flank at mid to be less annoying
* Removed one side of the...

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The PUG Update 3

* Removed and re-routed several routes on 2nd to reduce the number of doorways that defenders need to watch
* Widened the concrete area in the main choke at mid
* Added a car to the new garage area between 2nd and mid
* Added blockbullets to the two triangles at mid with the medium hp
* Removed a wall in the flank lobby between 2nd and mid
* Added more signs
* Removed the underground tunnel route at last
* Fixed some clipping at last
* Moved back the route between the two lobbies in the area...

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Connector Update 2

* Widened connectors some more
* Moved the mid crates further from the spire
* Made the mid crates smaller
* Removed bumps around mid
* Slightly reduced spawn times for teams when defending last
* Slightly extended the capture time for last
* Made the pipe housing on 2nd less boxy
* Moved the main wall on mid closer to the point

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Sep 28, 2016
95
louise cheeze updated cp_michael with a new update entry:

The Rotation & 2nd Point Update

* Rotated last by 45 degrees
* Widened mid to be more comparable to other 5cp maps
* Reduced the mid capture zone size
* Widened the main choke at mid
* Moved one of the upper routes to 2nd further to the outside
* Moved the 2nd forward spawn
* Moved the point at 2nd further back
* Revised the defenders' entrances to 2nd
* Added water to 2nd
* Replaced the barrels on 2nd with a truck
* Removed the bridge at 2nd
* Moved the lower main entrance into 2nd to the main garage building
* Slightly...

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