cp_kodiak

cp_kodiak a5

-Fixed where triggers didn't spawn
-more crumbs of detail
Updated to Alpha 4:
-Fixed various issues
-Added better signage
-Added better lighting
-A crumb of detail
Updated to Alpha 3 v3:
-fixed RED last respawnlocker being extremely tiny
-Added more pickups around last
[Hotfix]
-Fixed respawnroom visualizers
-Fixed a potential issue with spawn points
-Completely restructured last
-fixed other minor issues
-Changed model files
-crumb of detail, as a treat
Updated to Alpha 2
-Added ramps onto B point
-Fixed clipping issues with doors
-Refined respawnwave times
-Added a second forward spawn for BLU
-Added a route for RED onto point B battlements
Hotfix:
-(supposedly) fixed packing issues where models would come up as errors
-fixed issue where respawnroom visualizers were not working correctly
-fixed some clipping issues around last point
-moved some health and ammo packs around
Hotfix:
-Fixed broken one-way door
Name changed from "Klondike" to "Kodiak" cause someone stinky got to it first ;(