I'm sharing my very first map for feedback and testing!
cp_industrious is a single stage, 2 control point, attach/defend map.
As I develop the map, I'll workshop any narrative surrounding the map, but I envision an "industry" themed environment, similar to cp_gorge.
In this A1, you'll see:
- 32 spawn points
- Mostly dev textures
- A few game play-suggestive props
- Signage indicating directions toward points
- Health and ammo
- Basic lighting, sans fixtures
- Some info_observer cameras
I'm prepared for whatever feedback you guys have for me, especially regarding any and all sloppiness in my map construction--some of you keep things very neat and tidy in your maps and I'd like to learn that, too.
So, what do I need to work on for A2?
Thanks for downloading and testing! Cheers, TF2maps.net!