cp_hid

cp_hid a3a

-Fixed Red being able to open Blue spawn doors
-Fixed time not adding after you cap first point
-Fixed a texture glitch
cp_hid_a3:
-Moved few pickups around (Blue Spawn --> A)
-Shrunk lobby (Left Blue Spawn exit) and removed exit to A
-Added small structure on way to A
-Fixed a few sightlines on last
-Took some height advantage off from Blue on last
-Changed exit positions on Red Spawn
-Changed exit positions on Blue's forward spawn
-Added a one-way door from A to B but more like one-way window, dont fall
-Added small healthpack and ammopack in lobby (Left Blue Spawn exit)
-Changed setup doors to spawn doors (opened by trigger rather than on setup time end) on Blue Spawn
-Changed vent to a wall
-Moved 2 gorgeous mini healthpacks to the left flank on B
-Changed few pickups on B
-Added objective directions
-Narrowed both paths from Blue to A

///100 unlogged changes///
cp_hid_a2

/I've made so many changes and I didnt note any/

Here are most important changes:
-Changed layout on: Blue spawn, Blue exit, Last,
-Fixed some props being non-solid/fading bad/being misplaced
-A -> B has now less height variation
-Added second spawn for Blue Team
-Added a few flanks