CP cp_hid a3a

snowy A/D CP map

  1. .nmint

    .nmint L1: Registered

    Messages:
    24
    Positive Ratings:
    7
    cp_hid - A/D CP map

    I've delayed this map for waaay too long. I made it in like 4-5 days in June and then forgot about it.

    I dont take this map seriously, im not even sure if i'll ever update it

    Screenshots:

    (i legit dont have anything to say about this map, i picked it up, fixed and upload in 1 day out of nowhere)
    (a lot of frogs :^) )
     
    Last edited: Nov 16, 2019
  2. .nmint

    .nmint L1: Registered

    Messages:
    24
    Positive Ratings:
    7
    cp_hid_a2

    /I've made so many changes and I didnt note any/

    Here are most important changes:
    -Changed layout on: Blue spawn, Blue exit, Last,
    -Fixed some props being non-solid/fading bad/being misplaced
    -A -> B has now less height variation
    -Added second spawn for Blue Team
    -Added a few flanks

    Read the rest of this update entry...
     
  3. .nmint

    .nmint L1: Registered

    Messages:
    24
    Positive Ratings:
    7
    cp_hid_a3:
    -Moved few pickups around (Blue Spawn --> A)
    -Shrunk lobby (Left Blue Spawn exit) and removed exit to A
    -Added small structure on way to A
    -Fixed a few sightlines on last
    -Took some height advantage off from Blue on last
    -Changed exit positions on Red Spawn
    -Changed exit positions on Blue's forward spawn
    -Added a one-way door from A to B but more like one-way window, dont fall
    -Added small healthpack and ammopack in lobby (Left Blue Spawn exit)
    -Changed setup doors to spawn doors (opened by trigger rather than on setup time end) on Blue Spawn
    -Changed vent to a wall
    -Moved 2 gorgeous mini healthpacks to the left flank on B
    -Changed few pickups on B
    -Added objective directions
    -Narrowed both paths from Blue to A

    ///100 unlogged changes///

    Read the rest of this update entry...
     
  4. .nmint

    .nmint L1: Registered

    Messages:
    24
    Positive Ratings:
    7