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cp_gulch a3a

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. Re-Designed B point so it isn't as chokey (I hope)
  2. fixed some sightlines in the cave
  3. made minor adjustments to C
  4. Moved BEANS
made small but important gameplay changes
fixed ALL logic this time, if the logic is still fucked I'm deleting this map
  1. Added spawn room visualizers where there were none
  2. added a teleport trigger to Red's forward spawn so people would no longer get stuck
  3. added beans
  4. kinda sorta fixed the one way doors not really