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cp_gulch a6

adjusted B to be less doo doo ca ca. I also made a few other small changes to fix some jank that I missed
I completely re-did the whole ass map because I hated the old one. I tried to keep a lot of the ideas that made the map unique but hopefully it doesn't stuck doody balls this time. I put very little effort and time into detailing because I am not sure if this map is good or not, if its not I'm nuking it, if so... cool I guess.
I don't know how this is going to play but we shall see what happens
  1. Re-Designed B point so it isn't as chokey (I hope)
  2. fixed some sightlines in the cave
  3. made minor adjustments to C
  4. Moved BEANS
made small but important gameplay changes
fixed ALL logic this time, if the logic is still fucked I'm deleting this map
  1. Added spawn room visualizers where there were none
  2. added a teleport trigger to Red's forward spawn so people would no longer get stuck
  3. added beans
  4. kinda sorta fixed the one way doors not really