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cp_gulch a3a

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cp_gulch a3a

map that I made with my imagination

This is a standard Attack/Defense CP map. I took some inspiration from cp_altitude for parts of the map and as a general reference. I have no clue as to how it plays but what I can say for sure is that this map is a BSP
First release
Last update
Attack/Defense CP
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Latest updates

  1. B overhaul

    Re-Designed B point so it isn't as chokey (I hope) fixed some sightlines in the cave made minor adjustments to C Moved BEANS
  2. I speed ran these changes in an hour

    made small but important gameplay changes fixed ALL logic this time, if the logic is still fucked I'm deleting this map
  3. le bug fixes

    Added spawn room visualizers where there were none added a teleport trigger to Red's forward spawn so people would no longer get stuck added beans kinda sorta fixed the one way doors not really