cp_freightline a9

Having another bash at 3cp a/d

  1. Beee

    I dinne ken
    A9

    Overview of changes

    • Changed before and around B.
    • Changed cap times of A and B.
    Specific changes

    Around A

    • Changed the cap time from 25 to 15 seconds.
    • Fixed a broken areaportal.
    After A
    • Changed the once one-way dropdown into a normal door with a drop at the other end. Gives Blue a high ground over the lobby area before B.
    • Added a medium healthkit in the room with the sentry spot that doesn't have the...
  2. New B

    I dinne ken
    A8

    Overview of changes

    • Changed before B on the suggestion of Phi (it rhymes so it must be good).
    • Hopefully optimised somewhat.
    Specific changes

    Map-wide

    • Added fade-outs on all the light props.
    Before A
    • Added a clip to the top of Blue spawn that wasn't there for some reason
    Around A
    • Changed Blu's initial spawn time from 5 to 7.5 seconds. On the suggestion of Phi.
    • Removed the death...
  3. func_detailed a window

    I dinne ken
    A7A

    Specific changes

    • Made a window that should've been a func_detail but wasn't. Is.
  4. Better C

    I dinne ken
    A7

    Overview of changes

    • Overhauled C so it's got a (hopefully) good sentry spot.
    • A few small things.
    Specific changes

    Map-wide
    • Added roof supports for all the angled roofs.
    Before A
    • Added hazard tape to a one-way dropdown to signify that fact.
    • Changed the internal layout of part of Blue spawn.
    Around A
    • Added a medium health kit to the one way dropdown in the building with...
  5. Forward thinking

    I dinne ken
    A6

    Specific changes

    Map-wide

    • Added small decorative struts above spawn doors.
    • Made the size of the patches underneath pickups consistent based on the size of the pickups.
    Before A
    • Removed a medium ammo pack in the first lobby area.
    Around A
    • Added a forward spawn for Blue once A is captured. It's in the building where there used to be a decorative internal overpass that led to darkness. Should make the walk that...
  6. Dumb

    I dinne ken
    Compiled with both HDR and LDR this time
  7. Why wont it let me call it cp_freightline_a5!? (┛ಠ_ಠ)┛彡┻━┻

    I dinne ken
    A5A

    Pictures

    20190527132915_1.jpg 20190527132906_1.jpg 20190527132853_1.jpg 20190527132846_1.jpg 20190527132910_1.jpg 20190527132908_1.jpg

    Overview of changes

    • Changed and added routes
    Specific changes

    Map-wide

    • Added lampposts around the map, some that are on in places that arguably needed to be lit up better. Some that are off and just for decoration.
    • Added some skybox...
  8. flanks and sightlines

    I dinne ken
    A4

    Overview of changes

    • Added a new route after A.
    • Hopefully fixed a couple of sightlines.
    Specific changes

    Map-wide

    • Added fancy stairs.
    Before A
    • Gave Blue spawn a nice window to look out of in the dropdown exit.
    • Moved a doorway to give advancing Blue players more space to "flow". Inadvertently deleted a sightline (even if an unuseful one) from near A to Blue spawn.
    • Added a small health kit to the...
  9. Downsizing

    I dinne ken
    Pictures

    20190426180826_1.jpg 20190426180917_1.jpg 20190426180907_1.jpg 20190426202214_1.jpg 20190426180922_1.jpg

    Overview of changes

    • Made the distance from Blue spawn to A smaller
    • Gave Red a place or two to defend B from
    • Made the distance from B to C smaller
    Specific changes

    Map-wide

    • Redid the white doorways to be flush with the wall (they don't stick out anymore). Makes the map look better...
  10. Teleporter goin' up

    I dinne ken
    Specific changes
    • Added a teleport to Red's first spawn that triggers once A has been captured. Players would get stuck in there otherwise.