cp_freightline a7a

Having another bash at 3cp a/d

  1. func_detailed a window

    I dinne ken
    A7A

    Specific changes

    • Made a window that should've been a func_detail but wasn't. Is.
  2. Better C

    I dinne ken
    A7

    Overview of changes

    • Overhauled C so it's got a (hopefully) good sentry spot.
    • A few small things.
    Specific changes

    Map-wide
    • Added roof supports for all the angled roofs.
    Before A
    • Added hazard tape to a one-way dropdown to signify that fact.
    • Changed the internal layout of part of Blue spawn.
    Around A
    • Added a medium health kit to the one way dropdown in the building with...
  3. Forward thinking

    I dinne ken
    A6

    Specific changes

    Map-wide

    • Added small decorative struts above spawn doors.
    • Made the size of the patches underneath pickups consistent based on the size of the pickups.
    Before A
    • Removed a medium ammo pack in the first lobby area.
    Around A
    • Added a forward spawn for Blue once A is captured. It's in the building where there used to be a decorative internal overpass that led to darkness. Should make the walk that...
  4. Dumb

    I dinne ken
    Compiled with both HDR and LDR this time
  5. Why wont it let me call it cp_freightline_a5!? (┛ಠ_ಠ)┛彡┻━┻

    I dinne ken
    A5A

    Pictures

    20190527132915_1.jpg 20190527132906_1.jpg 20190527132853_1.jpg 20190527132846_1.jpg 20190527132910_1.jpg 20190527132908_1.jpg

    Overview of changes

    • Changed and added routes
    Specific changes

    Map-wide

    • Added lampposts around the map, some that are on in places that arguably needed to be lit up better. Some that are off and just for decoration.
    • Added some skybox...
  6. flanks and sightlines

    I dinne ken
    A4

    Overview of changes

    • Added a new route after A.
    • Hopefully fixed a couple of sightlines.
    Specific changes

    Map-wide

    • Added fancy stairs.
    Before A
    • Gave Blue spawn a nice window to look out of in the dropdown exit.
    • Moved a doorway to give advancing Blue players more space to "flow". Inadvertently deleted a sightline (even if an unuseful one) from near A to Blue spawn.
    • Added a small health kit to the...
  7. Downsizing

    I dinne ken
    Pictures

    20190426180826_1.jpg 20190426180917_1.jpg 20190426180907_1.jpg 20190426202214_1.jpg 20190426180922_1.jpg

    Overview of changes

    • Made the distance from Blue spawn to A smaller
    • Gave Red a place or two to defend B from
    • Made the distance from B to C smaller
    Specific changes

    Map-wide

    • Redid the white doorways to be flush with the wall (they don't stick out anymore). Makes the map look better...
  8. Teleporter goin' up

    I dinne ken
    Specific changes
    • Added a teleport to Red's first spawn that triggers once A has been captured. Players would get stuck in there otherwise.
  9. In awe of the size of this update

    I dinne ken
    It's update time!

    Pictures

    20190403203655_1.jpg 20190403203722_1.jpg 20190403203711_1.jpg 20190403203659_1.jpg 20190403203728_1.jpg
    Overview of changes

    • Redid spawns completely.
    • Halved all of the spawn times as a "that'll do" fix. I'll do it properlike next version if need be.
    • Made medium changes to A.
    • Small changes to around B.
    • Remade pretty much everything after B.
    Specific...