cp_basetop

cp_basetop a10b

UPDATE LOG 4:

- Added mine related props (map is going to be mining facility's.)
- Changed env_lighting
(Ok so the lighting is up my ass right now because of the direction of the shadows, if one base has it, they may have a advantage over a player because they will not be seen better, so i'm hoping this is good.)
UPDATE LOG 3:

I'm beginning to add props to make the bases look like mining facultys, so far there is only props in the entrances, but more will be added soon. (The prop locations are being looked on so they may be moved.)

- Changed light_env sun direction so light can be in equal directions.
UPDATE LOG 2:

- Removed big front doors leading to first control points (both bases)
- Added walls from sniper posts so defenders won't jump into their first control points with pickups fast (both bases)
- Changed skybox
- Removed small pickups that were in middle of bases (both bases)
- Moved pickups that were in long hallways to be next to each other (both bases)
- Removed dumb lamp posts that were outside (both bases)
- Added lighting to new sniper posts (both bases)
TRYING TO FIX 1:

- Red's sniper post won't transmit lighting into the post (red base)
I'm moving the spawnroomvisuals away from the spawn doors and moving them to the entrance to the spawn doors.