cp_airship_race a5
Reimagined take on the balloon_race concept
Additionally, this map has only been tested with tf2 classic and definitely contains assets from the london pack that are not currently bundled in with the map (as they are distributed with the tf2 classic files) and as such if you try to load this map in retail tf2 there's a high likelihood of missing textures and assets
As of A5 the map now bundles assets correctly and plays correctly between Retail and Classic!
Decided to pick up hammer again for the first time in twelve years and this is what I've been working on based on the original legendary map by Chuckstar and Geitigg, I am currently experimenting with gameplay balance changes with the intent to make it a more enjoyable experience.
Chief among these changes is that the airships now have a minimum speed while not parked, the intent of this is to keep the match moving along and to prevent boring snowball matches. The top speed is also 20% slower than originally from 200hu/s to 160hu/s, and the minimum speed is 100 hu/s. The Ships now also drop to their minimum speed after 1 second of nobody standing near the helm, instead of gradually dropping down over the course of 3-15 seconds as they did in the original.
There are also a few QOL changes like enabling the lock icons on control points to describe when they're available for capture, as well as the death zone on the cliff side of the map resting much higher, so you spend less time falling aimlessly. The Water also has slight bleed damage to discourage swimming to the first control point as much as possible.
Original Map here: https://gamebanana.com/mods/69142