cp_anomaly

cp_anomaly a4

  • Made a bunch of doors/chokes smaller
  • Lowered the ceilings on the indoor areas
  • Made the lobby between 2nd and last smaller
  • Made last smaller
  • Added more health and ammo to 2nd and mid
a4 pics:
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  • Redesigned mid by filling in space with dirt
  • Reworked some of the connectors so they feel more open
  • Removed large instances and put things back on the grid
a3 pics:
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* Added basic textures to most brushes. Note that I haven't yet cut up the brushes properly so the textures just repeat. This update is mainly to test out a theme and for those people that don't want to play dev textured maps.
* Cleaned up some brushwork

b0 pics:
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* Fixed some minor symmetry issues
* Removed the crates on 2nd
* Fixed the forward spawn door triggers being too far back
* Moved the arrow sign on 2nd back to a handrail
* Removed the catwalk at mid
* Raised the point area at mid
* Lowered the rollout house at mid
* Replaced the dirt brushes with a displacement
* Lowered the highground entrance to 2nd
* Moved 2nd away from the main defensive position
* Simplified the geometry around the ramps on 2nd
* Removed a wall in the flank between mid and 2nd
* Removed some cover on 2nd
* Removed the medium metal pack on 2nd
* Made last not weirdly rotated to prevent wallbugging
* Removed the chickenwire fence on last
* Adjusted the connectors into last
* Moved the left route into last forward a little
* Moved back last a little
* Added flat roofs to more buildings

a2 pics:
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* Removed one of the trains at last and moved the ramp that leads on top
* Added a shutter at last to block a sightline from spawn
* Added walls above chokes to prevent excessive high bombs
* Fixed a weird corner at mid